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- UNIVERSE 3
-
- Typed in by ???. Edited by PARASITE.
-
-
- THE STORY SO FAR...
- The First Stellar expansion began on May 10th, 2029, with a
- practical demonstration of the hyperdrive effect at Franklin
- Laboratories' Building Number 4 in Hawthorne, Nevada. Only 11 years
- later, the first starship, the SS Gerhardus Mercator, made a successful
- jump of over 2 lightyears through hyperspace. Less than 100 years after
- that first jump, the colonies around Earth (known as the Home Cluster)
- consisted of planets and over 1 billion people.
- Hyperspace proved to be rather curious. It was totally devoid of
- any energy or matter, yet spacecraft could operate normally within its
- bounds. A trip through it (a hyperjump) would take, regardless of the
- distance, 6.8 days. There were, however, two limitations to its use.
- One was the enormous amount of energy required to enter hyperspace. The
- other was the so-called "Mass Limit". Stated simply, it placed a severe
- limit on the size of a spacecraft that could enter hyperspace.
- By 2100, the starships, powered by mass conversion, were severely
- strained to travel from one side of the Home cluster to the other.
- Since all of the Home Cluster colonies still depended on Earth for
- support, the experts were predicting an end to the Expansion.
- As usual, the experts were wrong.
- In 2105, a science team travelling through the far reaches of the
- Tau Ceti starsystem was shocked to discover a huge alien artifact
- drifting through space. Entire scientific communities came to study the
- artifact and, several years later, the purpose of the great object was
- discovered. It was a hyperspace booster. The booster had the capability
- to "push" spacecraft not tens but thousands of lightyears through
- hyperspace. Since the booster itself did not enter hyperspace, a ship
- right up to the mass limit could travel a thousand lightyears using
- virtually no power.
- Years of research continued. Why had the charon, the
- "gatekeepers", as the scientists dubbed them, abandoned a working
- booster? Where had they gone? The scientists were unable to say. The
- booster contained a mapping system depicting millions of the stars in
- the galaxy, but few of them had been specially marked by the Charon.
- Finally, the control system was deciphered and trial boosts began.
- They proved the machine to be fully functional and the technician's
- knowledge of the control system adequate enough to allow regular use.
- The Second Expansion was underway.
- Your home is in a cluster of stars known as the Local Group. For
- years, the Local Group had been receiving CARE packages from the Home
- Cluster, to assist them in constructing new colonies and providing
- updates to their current technology. Fifty years ago, the shipments
- stopped coming. Officially, the word was that there hadn't been any
- indication that they would stop. The next 10 years were known as the
- Great Panic, a period of interstellar war and piracy that nearly
- destroyed your civilization. Fortunately, at the peak of the
- hostilities, a hyperspace booster was found inside the Local Group. The
- knowledge that two-way communication might be established acted to calm
- the Local Group. A monumental plan was put underway to move the booster
- at entirely sub-light speeds and, in only 20 years, it arrived in orbit
- around Cetus Amicus. But during the years of the move, the Local group
- again fell into turmoil, this time to emerge divided into two mutually
- hostile governments, the Federated Worlds and the United Democratic
- Planets.
- During the years of the divided Local Group, you were employed as a
- deep-cover agent for the Federated Worlds. Your intelligence work
- revealed a monstrous plan to destroy the FW; a plan which was designed
- by your former lover, Desmona Ret. Almost singlehandedly, you managed
- to thwart the scheme, at the cost of Desmona's life.
- Soon after, the Local Group was reunited into a single government,
- a government whose researchers soon discovered the key to operating the
- hyperspace booster. Now, three years later, you have been selected to
- command a mission back to the Home Cluster.
-
- (Confirmation fax from the Admiralty, Federated Worlds. Dated 27 Feb
- 2374.)
-
- NAVCOM ENCODED TRANSMISSION
- CODED LEVEL: ARCHER
-
- TO: Captain Alex G. Seward, Ulysses Class Vessel FWS Union
- FM: Admiral Branasa, Fleet Operations, HQ Axia
- RE: Expedition to Ambergris (Tau Ceti III, Home Cluster)
-
- MG: You have been given orders to proceed to Tau Ceti III (Ambergris)
- and establish diplomatic relations. The Cetus Amicus Booster Station
- will power-up and boost your craft at exactly 03:00 hours on 1 Mar 2374.
- Transit time is 6.8433 mean solar days. Upon arrival at Ambergris, you
- are to read and execute your sealed mission orders
-
- Good Luck.
- Adm. Patrice Brianasa, FLEETOPS, FtA.
-
- END TRANSMISSION
-
- GETTING STARTED
- Creating a New Game File
- To create a new game, press F1 (or click the words New Game). A
- dialog box will appear. Enter a filename ("game1" for example). You do
- not need to add an extender to the name.
-
- Moving Around
- There are four ways to move your character. They are:
- 1) Using the arrows. Click an arrow icon to move in the desired
- direction. The four arrow keys on the keyboard will function the same
- way.
- 2) Tracing a path. Click on your character and hold the mouse button
- down. Drag the mouse pointer to the desired location within the room.
- A series of lines indicating the path will appear. Release the button
- to move. If you don't have a mouse, you can press the "P" key to select
- Trace Path. Use the arrow keys to draw the path and press [return] to
- move. You cannot trace a path when your character is not alone in the
- room.
- 3) Jumping from room to room. Selecting any arrow icon or key with a
- shift key held down will jump your character from one room to the next.
- Your character may only jump if the path in the desired direction is
- clear and there is another room in the direction of your current facing.
- 4) Using the Enter Command. Occasionally in the game there will be times
- when you cannot move your character onto squares which appear to be
- entryways. You may, however, be able to enter a particular object on such
- a square.
-
- Saving Your Position
- There are times during the course of the game that you may wish to
- save your progress before proceeding into a hazardous situation. You
- have two ways to save:
- 1) Selecting "Save" by pressing F3 will save your progress to the file
- you named with New Game or selected with Restore Game.
- 2) Selecting "Save as" by pressing F4 will pop up a dialog box. Enter
- a new name under which your progress is to be stored. Subsequent calls
- of the "Save" command (F3) will save your progress under this new name.
-
- PLAYING UNIVERSE 3
- Key Commands
- [F1] New Game
- Create a new game file. The game will always begin in the
- Captain's Quarters.
- [F2] Resume Game
- Resume a game you have already been playing. Select the game you
- wish to play by clicking the mouse pointer over its name or high-
- light its name using the arrow keys and press [return].
- [F3] Save Game in Progress
- This will add any progress you have made to the current game
- file.
- [F5] Close Game in Progress
- This will close your current game and allow you to start or
- resume another one. Close Game gives you the chance to save any
- progress you might have made before closing the game.
- [F6] Delete Game
- This will delete the selected game from the disk. Choose the game
- you wish to delete by clicking the mouse pointer over its name or
- highlight its name using the arrow keys and press [return].
- [F7] Sound Switch
- Use this function to enable/disable the sound effects.
- [F8] Animation Switch
- Use this function to enable/disable animated movement. Universe
- 3 automatically defaults to non-animated.
- [F9] About Universe 3
- This will display information about Universe 3 and its authors.
- Use this function to find out which version of the game you have
- when calling for technical assistance.
- [F10] Exit Universe 3
- Leave the Universe 3 program with this command. Exit Universe 3
- gives you the chance to save any progress you might have made
- before leaving the program.
- [D] Drop Object
- Drop Objects displays all of the objects currently held. Select
- the object you wish to drop by clicking the mouse pointer over
- its name using the arrow keys and press [return].
- [E] Examine Current Room
- This will print a text description of your current room and list
- all of the non-player characters and objects in it.
- [F] Facing
- This allows you to change the direction your character is currently
- facing. This is very useful in combat. Press or click any arrow
- to select a new facing.
- [H] Highlight Objects/Persons
- This lists all of the objects and non-player characters in your
- current room that are not held. A highlighting box will appear
- around each object or person as it is listed. Its name will be
- displayed in the text window.
-
- More than one object or person can occupy the same square at the
- same time and not all objects or persons are visible in the map
- window. For example, if two objects occupy the same square, the
- larger object may hide a smaller one behind it. Some objects, which
- are parts of another larger object, are invisible under any
- conditions.
- [I] Inventory
- This lists all the objects your character currently holds. It will
- not list objects held by other characters. Your character can hold
- up to 10 objects maximum.
-
- The inventory list is also used to "zoom" (a magnified view) any
- any objects you are holding. Select the object you wish to "zoom"
- by clicking the mouse pointer over its name or highlight its name
- using the arrow keys and press [return]. If a selected object
- does not appear as a "zoom", then the object does not have a
- magnified view.
- [L] Change Level
- Press this key to change levels any time you are standing on a
- ladder or liftshaft.
- [O] Open/Close Door
- This will try to open or close any adjacent door. Select the door
- you wish to open or close by clicking the mouse pointer over it or
- select the appropriate direction using the arrow keys. If the door
- does not open or close you may have to do something else to move
- it. Not all doors in the game can be opened or closed.
- [P] Trace Path
- Use the arrow keys to draw the path you wish your character to take
- within the room and press [return] to move him. You can only
- trace a path if your character is alone in the room.
- [S] Status
- The status box displays your character's current health, your
- percentage chance to hit in combat, the total number of moves
- you've made so far in the current game, and the weapon with which
- you are currently armed.
- [T] Take Object
- Select the object you wish to take by clicking the mouse pointer on
- it or select the appropriate direction using the arrow keys. If
- your character is in the same square as the object, select it by
- pressing the [home] key.
-
- Take will attempt to add all of the objects in the selected square
- that can be taken. If an object cannot be taken, the computer
- will beep when you select it.
-
- You cannot carry more than 10 objects at a time.
-
- [V] Verb List
- The verb list is the basic form of communication between you and
- your character.
-
- There are 13 commands on the verb list. Select a command by
- clicking the mouse pointer on it or highlight it using the arrow
- keys. Most of the verbs will require that you select an object or
- person on which to carry out the command.
-
- [W] Use Weapon
- Your character will attack the nearest target he is facing with a
- readied weapon. If no weapon is available, your character will
- fight barehanded.
-
- [Z] Zoom Object/Person
- Select the object you wish to "zoom" by clicking the mouse pointer
- over its name or highlight its name using the arrow keys and press
- [return]. If your character is in the same square as the object,
- select it by pressing the [home] key. If a selected object does
- not appear as a "zoom", then it does not have a magnified view.
-
- Use the zoom mode to manipulate objects by clicking on any details
- of the picture. For example: The safe in your cabin cannot be
- opened using the Open/Close Door command. You display the Verb
- List by pressing [V] and select Examine. The program displays a
- list of all the objects and people you can examine in the room.
- You select the safe. The program tells you that there is a small
- control panel on the safe. You select Zoom and indicate the safe.
- A picture of the safe will appear where the room map usually is.
- You click on the open button and the safe pops open.
-
- [Space] Wait
- This causes your character to wait at his current location for a
- few seconds, allowing other characters to move and other actions to
- occur.
-
- [Arrows] Move Character/Jump Character
- This will move your character in the selected direction if the
- destination is a terrain square your character can occupy.
-
- Holding a shift key down while pressing an arrow will jump the
- character into the next room in the direction of the arrow. You
- can only jump if there is a straight path out of the room in that
- direction.
-
- Mouse Commands
- Left click on your character and drag.
- This traces a path from your character to any point in the room.
- Your character will not move until the left mouse button is released.
- You can only trace a path when your character is alone in the room. The
- trace path command will not trace over any squares onto which you cannot
- normally move.
-
- Right click on any adjacent door.
- This will open or close the door that you clicked on. If you
- cannot open or close the door with the mouse button, it may be necessary
- to use a key or other such object first.
-
- Click left button on a square adjacent to your character.
- This will move your character into the selected space if it is a
- terrain square your character can occupy.
-
- Shift click left button on a square adjacent to your character.
- This works the same as holding a shift key and pressing an arrow
- key.
-
- Click the right button on any adjacent object or person.
- If any of the objects or persons selected has a close-up or "zoom"
- picture, it will be displayed. Click with the left mouse button on any
- part of the object that you wish to manipulate. If you want to leave the
- zoom mode without selecting any part of the object displayed, click
- outside the map window.
-
- Click the left mouse button on the Room Name window
- Redisplays the room description. This is the same as pressing the
- [E] key.
-
- Icon Commands
- Click the Take Icon.
- Select the object you wish to take by clicking the mouse pointer on
- it. Take will attempt to add all of the objects in the selected square
- that can be taken. If an object cannot be taken, the computer will beep
- when you select it.
- You cannot carry more than 10 objects at a time.
-
- Click the Drop Icon.
- Drop Objects displays all of the objects currently held. Select
- the object you wish to drop by clicking the mouse pointer over its name.
-
- Click the Inventory Icon.
- This lists all the objects your character currently holds. It will
- not list objects held by other characters. Your character can hold up
- to 10 objects maximum.
- The inventory list is also used to "zoom" (a magnified view) any
- objects you are holding. Select the object you wish to "zoom" by
- clicking the mouse pointer over its name. If a selected object does not
- appear as a "zoom", then the object does not have a magnified view.
-
- Clicking an Arrow Icon
- Clicking an arrow does the same thing as pressing an arrow key.
-
- Shift Clicking an Arrow Icon
- Shift clicking an arrow icon does the same thing as shift clicking
- an arrow key.
-
- Clicking the Ladder Icon
- Click this icon to change levels any time you are standing on a
- ladder or a liftshaft.
-
- Clicking the Verb Icon
- The verb list is the basic form of communication between you and
- your character. There are 13 commands on the verb list. Select a
- command by clicking the mouse pointer on it.
-
- Clicking the Status Icon
- The status box displays your character's current health, your
- percentage chance to hit in combat, the total number of moves you've
- made so far in the game, and the weapon with which you are currently
- armed.
-
- Clicking the Weapon Icon
- Your character will attack the nearest target he is facing with a
- readied weapon. If no weapon is available, your character will fight
- barehanded.
-